Desert Storm Event Guide: Strategy & Key Objectives

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Desert Storm Event Overview

Following the devastating aftermath of Hurricane Katrina, a covert threat surfaces beneath the desolate desert terrain—a concealed nuclear missile silo. This hidden weapon of mass destruction is swiftly identified by the UN’s advanced KH-11 satellite technology. In response, the United Nations alongside allied troops mobilize rapidly to seize control of this enigmatic nuclear installation. Commanders, gear up your forces for a challenging confrontation. Stay vigilant, and may victory be yours!

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Desert Storm is a weekly strategic warfare event designed to test alliances' coordination and combat prowess. Participants battle within a specialized battlefield, initially against alliances from the same server, later expanding to rival server alliances. The core objective is to capture key structures and defend critical assets to secure victory.

Players earn various rewards including honor points, resource accelerators, decorative chests, and dielectric ceramics, all without risking troop losses during combat. The event fosters intense team coordination, with up to 60 members able to participate through the innovative task force system, comprising 20 active fighters and 10 substitutes per group.

The battleground features multiple strategic points such as nuclear silos, science hubs, and supply depots, each contributing to the overall battle dynamics. Capturing buildings involves plundering battlefield points, which can be gained through successful assaults or neutral control. Buildings may or may not be garrisoned, affecting how points are accumulated and contested.

Event phases include registration, team sign-up, battle scheduling, and execution, culminating in results and reward distribution. Commanders play a pivotal role, issuing orders via the command panel to coordinate attacks, defenses, and resource allocation. During the fight, players engage in a multi-stage process, with preparation and active combat phases, aiming to dominate the map and secure victory.

Despite its engaging mechanics, the event has some challenges. Matchmaking can be unpredictable, with possible mismatches due to the game's limitations. Additionally, efforts to manipulate alliance power metrics, such as removing decorations or artificially lowering total power, are ineffective, as the system references historical alliance strength for matchmaking fairness.

Overall, Desert Storm offers a thrilling blend of tactical decision-making, alliance strategy, and rewarding gameplay, making it a highlight in the game’s weekly events calendar.

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In the Desert Storm event, players are driven by two primary objectives: securing victory to earn alliance rewards and maximizing personal gains, especially honor points.

Throughout the battle, participants accumulate two distinct types of points:

  • Battlefield Points: These determine the overall outcome of the conflict and decide which alliance emerges victorious. Sometimes called alliance points, they are gained by capturing and maintaining strategic buildings, collecting supply boxes that appear after territorial shifts, and deploying troops at oil wells.
  • Individual Points: These influence personal rewards, placing players into different tiers based on their performance. Players earn these by capturing and holding buildings, as well as defeating enemy troops—higher-level enemies yield more points.

During the match, you can monitor both point types in real-time. Your alliance is represented by the blue team, while your opponents are the red team. The top of the screen displays a global scoreboard showing:

  • The current battlefield points tally (e.g., 3,690 vs 8,700)
  • The rate of points gained per second by each alliance, depending on the buildings they control (e.g., +180/sec vs 50/sec)

Additional information includes the total number of players participating from each side (e.g., 19 vs 19) and the remaining time before the event concludes.

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By clicking on the scoreboard, players can access detailed battlefield information to view their current individual points.

However, only the present total of personal points is visible, without any indication of how much these points are accumulating from garrisoned buildings.

Selecting the rules option redirects players to the event guidelines, where they can see the required points to reach maximum individual rewards.

Understanding the significance of winning both the battle and earning individual rewards is crucial—let’s examine the rewards now.

Alliance rewards are distributed to all members through in-game mail, regardless of their level of participation.

The reward amounts vary depending on whether you use only Task Force A or both Task Force A and B.

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The game emphasizes strategic decision-making by highlighting that abandoning Task Force B in favor of concentrating on Task Force A yields superior rewards compared to risking failure with both.

For smaller elite alliances, prioritizing Task Force A and sidelining Task Force B is often the more advantageous approach.

During the event, players can earn two main types of personal rewards, which are delivered through in-game mail once the battle concludes:

  • Participation Rewards: These are awarded just for taking part in the task forces, regardless of the battle's outcome.

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Participants accumulate personal rewards proportional to their individual points scored throughout the battle. However, only the reward corresponding to a single tier is granted, with a minimum threshold of 10,000 points required to qualify. This system aims to prevent players from joining alliances solely for the purpose of task force inclusion without actively engaging in the event.

Members of victorious alliances are recognized for their collective effort and strategic coordination in securing the battlefield.

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In the ongoing conflict, the coalition that faces defeat comprises various team members who have been unable to secure victory. These participants are part of the losing alliance, contributing to the overall setback in the battle for dominance and control. Their strategies and actions have ultimately led to their alliance's downfall, highlighting the importance of coordinated efforts and tactical planning in warfare.

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This section offers a comprehensive overview of the strategic structures available for capture throughout the combat.

Certain buildings are valuable for their significant contribution to battlefield and personal scores, making them highly desirable targets. Others offer potent enhancements that can turn the tide of the conflict in your favor.

Initially, observe the entire battlefield layout, which was designed during the setup phase. Your starting point is situated on the left side of the map, marked by the blue pins. The enemy forces are positioned on the opposite side, though their locations are not displayed on the map.

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Throughout the game, players can easily open the map view by selecting the “battle map” option, identifiable by its magnifying glass symbol.

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During combat, the small map serves as a vital strategic tool, offering a clear overview of battlefield elements.

Your base is marked with a green icon, typically overlapping the southeastern building marker in the display.

Alliance-controlled buildings are designated with blue symbols, indicating your team's territorial holdings.

Opposition-controlled structures are marked in red, highlighting enemy positions.

Unactivated buildings, which will become accessible at later levels, appear as grey icons.

Buildings that are currently active but remain unclaimed are shown in yellow, signifying neutral status awaiting capture.

Additionally, small yellow dots scattered across the map represent supply points, essential for resource replenishment.

This mini-map is fundamental to gameplay, as capturing key structures yields the highest battlefield points per minute.

However, players can only begin capturing the main base from stage 2 onwards, which occurs 10 minutes into the game, emphasizing strategic timing and planning.

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In the intense battleground of Desert Storm, players face the critical task of safeguarding essential structures while engaging in fierce combat. The central focus is on capturing key buildings that hold strategic importance, including the vital Nuclear Silo. Protecting this silo is crucial, as it serves as a linchpin in maintaining control over the battlefield.

Victory depends not only on offensive maneuvers but also on strategic defense, with players earning Honor Points for successful captures and defenses. The quest to secure the Nuclear Silo involves coordinated team efforts and tactical planning, emphasizing the importance of both offensive dominance and defensive resilience.

As the battle rages on, the balance of power shifts with each building secured or lost, making every move a vital contribution to the overall goal: freedom and peace for the battlefield's inhabitants. The fate of the battlefield hinges on the players’ ability to effectively control key structures and defend critical assets like the Nuclear Silo against relentless enemy attacks.

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Strategic positions on the battlefield include key structures that influence the flow of the conflict. The nuclear silo's location is marked clearly on the map, serving as a crucial objective for players.

Holding the nuclear silo continuously for over a minute unlocks substantial rewards, increasing resource accumulation. Specifically, defenders earn 48 battlefield points per second, which cannot be stolen by opponents, ensuring steady gains. Meanwhile, attackers can earn 32 points per second through plunder, adding a competitive edge.

Two vital oil refinery structures are accessible from the start of the engagement. Securing these refineries early on boosts your battlefield points significantly during the initial phase. Their control is essential for gaining an advantage in the early stages of the battle.

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In the heart of the energy sector lies the intricate process of refining crude oil into valuable products. An oil refinery is a complex industrial facility where raw petroleum is transformed through various chemical and physical processes.

The journey begins with crude oil being heated and separated in large distillation towers, isolating components like gasoline, diesel, kerosene, and other hydrocarbons. These fractions then undergo further processing such as catalytic cracking, hydrocracking, and reforming to enhance quality and yield.

Refineries are equipped with a range of advanced units, including coking units for heavy residues and treating units to remove impurities like sulfur and nitrogen compounds. The final products are meticulously tested to meet strict quality standards before distribution.

Operational safety, environmental protection, and efficiency are paramount in oil refinery management. The entire process requires precise control and monitoring to ensure optimal output while minimizing ecological impact.

Overall, an oil refinery plays a crucial role in supplying the energy needed for transportation, industry, and daily life, making it a cornerstone of the global economy.

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Strategically positioned oil refineries play a crucial role on the battlefield map.

Holding a refinery for over a minute grants significant advantages:

  • Non-plunderable battlefield points accumulate at a rate of 30 points per second, ensuring steady contribution without risk of theft.
  • Plunderable battlefield points flow at 20 points per second, offering potential gains through active defense against opponents.

While these structures offer fewer points compared to others, they come with a formidable bonus:

  • They boost cooldown speeds by 100%, reducing the free teleportation cooldown from two minutes to just one minute.

Securing and defending these refineries can be a game-changing strategy for gaining a tactical edge in the conflict.

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Explore the core features of the Science Hub, a central hub for innovation and discovery. Delve into the cutting-edge laboratories and collaborative spaces designed to foster creativity. Discover the range of research programs and technological advancements that are shaping the future. Engage with expert scientists and participate in groundbreaking projects aimed at solving global challenges. The Science Hub stands as a beacon of knowledge, bringing together minds from diverse disciplines to push the boundaries of science and technology.

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Positioned in the bottom right corner and marked in bright yellow, the science hub stands out as a strategic target in the battlefield.

Holding this structure for over a minute activates significant benefits, including a steady flow of points at a rate of 6 per second for non-plunderable battlefield points and 4 per second for plunderable points.

Securing the science hub grants a crucial 10% boost to the point accumulation of all your captured buildings, making it a pivotal asset in the game.

Controlling this facility can dramatically shift the tide of battle, as losing it to an opponent means they will gain an additional 10% in points per capture.

Prioritizing the capture and defense of the science hub can be a game-changing move, giving your team a competitive edge by maximizing point gains and denying the enemy a valuable advantage.

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Explore the intricacies of the information hub, where vital data converges to support strategic decisions.

Discover how this centralized facility manages, secures, and disseminates critical intelligence.

From real-time updates to comprehensive data archives, the info center plays a pivotal role in operational planning.

Its advanced infrastructure ensures seamless communication and rapid access to essential resources.

Understanding the functions of the info center highlights its importance in maintaining coordination and efficiency across teams.

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The information hub is marked in bright yellow and located at the top left section of the map.

Maintaining control of this building for over a minute grants strategic advantages, including a steady influx of battlefield points. Specifically, it provides a non-plunderable point rate of six points per second, making it a crucial asset for sustained resource accumulation. Additionally, when contested, it yields four points per second that can be plundered by opponents, emphasizing its importance in both offense and defense.

Focusing on capturing and defending key structures like the info center is vital for prolonged engagement, as these buildings also enhance your team's healing capabilities. Each owned field hospital contributes to a healing boost, restoring 15 units of health to any unit every ten seconds. With four field hospitals in total, controlling the info center ensures your forces remain resilient throughout the entire 30-minute battle duration, making it a top priority for strategic victory.

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Battlefield Strategy and Objectives

In the intense battlefield of Desert Storm, players are tasked with strategic objectives that test their combat skills and tactical planning. The primary goals include capturing key buildings to gain control over the area and defending critical structures such as the Nuclear Silo to prevent enemy advancements.

Success in this mission not only requires effective offensive maneuvers but also the ability to safeguard vital assets, as Honor Points are awarded based on performance. These points serve as a measure of a player's dedication and strategic prowess throughout the battle.

Every decision counts—whether it's choosing when to attack, defend, or reinforce positions—making the battlefield a dynamic environment of constant action. The clash for dominance is fierce, emphasizing teamwork and quick reflexes to secure victory and contribute to the broader goal of achieving peace and freedom in the region.

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Strategically positioned across the battlefield are four designated field hospitals, each vital for supporting your troops.

Maintaining control over these hospitals for over a minute unlocks continuous resource gains:

  • Non-plunderable battlefield points accumulate at a steady rate of 18 points per second, enhancing your team's stability.
  • Plunderable battlefield points generate at a slightly lower rate of 12 points per second, offering opportunities for strategic resource acquisition.

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Eliminating enemy soldiers grants substantial personal points, making it advantageous to seize the structure that enhances heroes' attack, defense, and health by 15%.

Securing this building not only boosts your score but also provides a strategic advantage in controlling key locations.

However, players can only attempt to capture this building from stage 2 onward, which becomes available after the first 10 minutes of gameplay.

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details of arsenal

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Positioned atop the nuclear silo, the arsenal serves as a strategic stronghold. Holding this structure for over a minute grants continuous battlefield points at a rate of 6 per second, while also providing the opportunity to plunder at 4 points per second.

Controlling the arsenal not only boosts your resource gain but also hampers your opponent’s combat effectiveness by decreasing their heroes’ attack, defense, and health by 15%.

Players can only initiate the capture of this vital building from stage 2 onward, which becomes accessible after the game has been underway for 10 minutes.

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The mercenary factory is situated beneath the nuclear silo.

Holding this location for over a minute grants ongoing resource benefits:

  • A steady accumulation of battlefield points at a rate of 6 points per second that cannot be stolen.
  • An additional plunderable points rate of 4 points per second, which opponents can seize.

These structures function similar to resource fields and mines in the game, where deploying squads allows resource gathering—in this scenario, battlefield points.

Note that capturing the factory is only possible from stage 3 onward, which occurs approximately 13 minutes into the game.

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details of oil well

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Oil well locations are marked by structures shaded in yellow for easy identification.

Supply boxes, which are not classified as buildings, are dispersed throughout the battlefield and tend to shift ownership as players control different areas. These boxes often accumulate plunderable battlefield points, making them strategic targets.

When a supply box is successfully claimed, its points are immediately added to the alliance’s total score, contributing as permanent battlefield points that cannot be plundered again.

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The score they accumulate fluctuates based on the quantity of battlefield points that could be seized from the building during its change of ownership.

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In the heat of battle, players can gather important resources by selecting targets and dispatching recon aircraft via the “loot” function.

All structures on the battlefield contribute to the alliance’s overall score through generated points, which can be classified into two categories: steady, non-plunderable points and variable, plunderable points.

Initially, when an alliance secures a building, it benefits from continuous point accumulation for the first minute—specifically, the building yields points at a rate equivalent to its capture value, and these are non-plunderable.

Once that initial 60-second period passes, the point generation shifts. The building now produces 60% of its original capture value as non-plunderable points, while 40% becomes vulnerable to plunder. This means the alliance earns fewer safe points but opens the door for opponents to seize some of the benefits through plundering.

Consider the nuclear silo as an example: during the first minute of holding, it generates 80 non-plunderable points per second. Afterward, the output continues at 48 non-plunderable points per second, with an additional 32 points per second available for plundering if the building is attacked.

All points accumulated, whether plunderable or not, contribute to the alliance's total score. Non-plunderable points are added steadily, reinforcing the alliance’s position. Plunderable points, while also increasing the total score, are tracked separately. If an enemy captures the building, the plundered points are deducted from the defending side’s score, reflecting the loss.

When ownership of a building changes hands, the plunderable points are released in the form of supply boxes scattered across the battlefield. Collecting these boxes grants the alliance additional points on the scoreboard, incentivizing strategic control of key structures.

Different building states influence the point dynamics: an unclaimed building, for instance, offers a capture yield of +50 points per second once contested, signaling potential gains for those who seize it. Understanding these mechanics helps players strategize around capturing, defending, and plundering to secure victory and maximize their alliance’s score.

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When a structure is successfully seized, the main defender's avatar will appear alongside a flag displaying a zero.

This zero signifies that the building currently has no battlefield points available for plunder.

During the initial 60 seconds of control, the captured building produces non-claimable battlefield points that contribute directly to your alliance's total score.

However, during this period, no battlefield points can be stolen from the building by opponents.

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By selecting a structure, players can access detailed information regarding its output. In this instance, it reveals that the battlefield generates 50 points per second that cannot be stolen or looted.

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When an alliance holds a building for over a minute, it begins to generate battlefield points continuously. However, a portion of these points, precisely 40%, becomes available for plunder by opponents.

The figure displayed next to the flag atop the structure shows the current quantity of plunderable battlefield points. This amount increments each second, reflecting the building's ongoing resource accumulation.

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By selecting a building, players can access detailed information about the resource production rates. In this scenario, the display indicates two specific figures:

  • The non-plunderable battlefield points are generated at a rate of 30 points per second.
  • The plunderable battlefield points accumulate at a rate of 20 points per second.

It may appear confusing that the total generated amounts do not align perfectly with these rates, as they are not simple multiples of 30 or 20. This discrepancy arises because a temporary alliance boost from the info center enhances the production, affecting the overall output during its active period.

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When an enemy alliance takes control of a structure you have occupied for over a minute, the potential battlefield points associated with that building are immediately dispersed into nearby supply boxes. This dispersal results in a deduction from your alliance’s total score for the ongoing battle. The opposing team that collects these point supply boxes gains the corresponding battlefield points, effectively reclaiming some of the lost value.

Once the points are scattered, the building’s plunderable points reset to zero and will begin to accumulate again after a 60-second interval. During this time, no new supply boxes will appear unless the building remains under enemy control beyond that period.

In the current scene, five supply boxes are visible, some partially shown, indicating recent dispersal of battlefield points. If the enemy captures the building before the 60-second timer expires, no supply boxes will appear, as there are no points available to scatter.

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In the ongoing conflict, players who successfully seize a structure gain the ability to clear its garrison defenses. However, regardless of this action, the building continues to produce battlefield points, contributing to the overall score.

Once a minute has elapsed since the building's capture, additional battlefield points become available for plundering, increasing the stakes for attacking forces.

Should the opposing alliance take control of the building after these points have accumulated, the previously gathered plunderable battlefield points will be dispersed, preventing the attacking team from claiming the full reward.

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Controlling the information hub grants your alliance a strategic advantage, increasing your resource accumulation. Specifically, the buildings under your control will produce an additional 10% of battlefield points every second, enhancing your overall score.

This boost is visually indicated by a green number displayed on the building, representing the increased point generation. Regular buildings, without the influence of the info center, generate battlefield points at their standard rate, contributing to your alliance’s progress in the ongoing conflict.

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In the ongoing conflict, certain structures play a crucial role by providing additional battlefield points. These buildings, when powered up, significantly enhance your team's strategic advantage. Securing and maintaining these key locations can turn the tide of the battle in your favor. Focus on capturing these vital structures to maximize your score and outmaneuver your opponents on the battlefield.

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The alliance's current point accumulation rate displayed on the scoreboard is highlighted in green when the info center is under their control.

However, there may be a delay in the color change or it might not appear at all, so it’s best not to depend solely on this indicator.

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This quick reference guide provides all essential details in a straightforward format, enabling you to plan your tactics efficiently.

Since the ratio of non-plunderable to plunderable resources remains constant at 60% and 40% after holding a building for a minute, I chose not to include this data in the table to maintain clarity.

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The Desert Storm event is a dynamic, multi-phase challenge accessible within the event section of the game. The process begins with a registration period from Monday through Wednesday, giving alliances three days to prepare their task forces.

On Thursday, alliances find out if they've been selected to participate, as only the top 32 alliances based on warzone power rankings and those with at least seven days of existence qualify. Additionally, only players with bases above level 15 are eligible to join the battle.

The battle itself is scheduled for Friday, with all preparations finalized beforehand. Players and alliances wait for the designated start time, aiming to outmaneuver their opponents. Ultimately, victory is awarded based on battle outcomes, with rewards distributed accordingly.

During the registration phase, R4s and R5 officers can assign players to Task Force A and Task Force B, specifying preferred battle time slots. Participants submit their fight requests by selecting one of these task forces. The event coordinators then review these requests and decide which players will serve as starters or substitutes, ensuring strategic deployment.

It’s important to note that players not chosen as starters or substitutes during this phase cannot participate in the desert storm battle—this restriction applies universally, including R4s and R5s. Furthermore, players who join an alliance on or after Wednesday are ineligible to participate in that week's event for 24 hours, as their request submissions are blocked during this period.

Once the reset occurs on Monday, the event page becomes accessible, allowing alliance officers to manage task force assignments independently. Although every player, from R1 to R5, sees a “Sign Up” button, only R4s and R5s can actually select battle times after clicking. This process facilitates organized and strategic deployment of forces, setting the stage for an intense and competitive desert storm showdown.

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Once you have registered with the designated task force, your journey towards strategic dominance begins. Engage in intense battles to seize key buildings and secure vital objectives. Protect critical assets like the Nuclear Silo to prevent enemy capture. Accumulate Honor Points through successful missions and defensive actions, showcasing your prowess on the battlefield. Strategic cooperation and tactical execution are essential to claim victory and ensure peace in the desert warzone.

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Task Force Scheduling and Participation

Your alliance has the option to withdraw from Task Force B at any time, leaving only a single battle to be fought in the current engagement.

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Restoring Task Force B is indeed feasible, though it requires patience due to a mandatory one-hour cooldown period before it can be forfeited once more.

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The scheduling of battles for each task force is determined by R4s and R5, who decide when the encounters will take place. During gameplay, the system pairs your alliance’s task forces against those of rival alliances based on matching time slots.

To choose a battle time, players can access the scheduling options by clicking the “sign up” button. Alternatively, they can modify their selection later by selecting the “select time” option.

Throughout the registration period, R4s and R5 have the flexibility to change the battle times as needed. However, they must ensure that any players already registered are still available to participate at the newly assigned time slots.

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Once a battle schedule is established for a specific task force, it will be displayed prominently on the Desert Storm event page for players to view.

Players have the option to toggle between Task Force A and Task Force B by clicking on their respective labels, allowing easy comparison and management.

To participate, players can click on the “Select Participants” button to submit their “Request to Fight” for the chosen task force, signaling their readiness to engage.

It’s important to note that each task force operates independently; commanders at r4 and r5 levels can assign different battle timings for Task Force A and Task Force B, enabling flexible strategic planning.

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When you click on the “Choose Team Members” button, a window will appear displaying an overview of the current participants.

This summary provides details on the total number of players involved and their specific roles within the team:

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To join the Desert Storm confrontation, players need to click on the “request to fight” button and specify their available time slots. It’s essential to select only those periods when they are truly available.

Please note: submitting a fight request does not guarantee automatic entry into the battlefield. R4S and R5 commanders must review and approve the request, officially adding the player to the task force either as a primary participant or a backup.

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Once players submit their battle requests, these appear in the "select participants" window for easy management.

You can toggle between various time frames to review each player's availability and submission status.

For example:

  • During the "12:00-12:30" slot, cris1984thestar expressed interest in fighting, but he has not yet been assigned to the team.
  • In the "21:00-21:30" window, both cris1984thestar and mugiwara19 requested to participate; the latter has already been incorporated as a substitute member.
  • No entries have been received for the "02:00-02:30" period, indicating no players are available or interested at that time.

https://c2c.fp.guinfra.com/file/69434246d629573cb587332ayWWIMffS03

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